Cyberwall
This game is a medieval themed simulation of how firewalls work in preventing malicious packets from entering a server. Firewalls are a network security system based on rules set by the network administrators in order to monitor and control incoming and outgoing network traffic between a trusted internal network and untrusted external networks, blocking malicious data and any unauthorized access. Likewise, this game has you take an administrator position, watching over the system and setting the rules you will be using to control what is allowed into your castle (internal network) and what isn't.
HOW TO PLAY:
GAMEPLAY:
Bad Goblins look left
Good goblins look right
You want to block out the specific goblin colors that are bad. The colors that are good and bad change with each wave.
You can click on goblins that are bad.
On round 3, the brute force goblin will appear! When caught it will bounce back and swap colors. You need to catch the brute force goblin twice. Be aware that it may transform into a color that is typically good.
| Status | Released |
| Platforms | HTML5 |
| Author | Chunderfam |
| Made with | Unity |
| Tags | cybersecurity, Family Friendly, firewalls, learning |
| Content | No generative AI was used |
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